js - evaluate JavaScript
$ js [options...] [script.js]
js
evaluates JavaScript programs using the LibJS engine. If you pass it a path to a script file, it will execute that script. Otherwise, it enters the Read-Eval-Print-Loop (REPL) mode, where it interactively reads pieces (usually, single lines) of code from standard input, evaluates them in one shared interpreter context, and prints back their results. This mode is useful for quickly experimenting with LibJS.
Run help()
in REPL mode to see its available built-in functions.
-A
, --dump-ast
: Dump the Abstract Syntax Tree after parsing the program.-d
, --dump-bytecode
: Dump the bytecode-b
, --run-bytecode
: Run the bytecode-p
, --optimize-bytecode
: Optimize the bytecode-m
, --as-module
: Treat as module-l
, --print-last-result
: Print the result of the last statement executed.-g
, --gc-on-every-allocation
: Run garbage collection on every allocation.-i
, --disable-ansi-colors
: Disable ANSI colors-h
, --disable-source-location-hints
: Disable source location hints-s
, --no-syntax-highlight
: Disable live syntax highlighting in the REPL-c
, --evaluate
: Evaluate the argument as a scriptHere's how you execute a script from a file:
$ js ~/Source/js/type-play.js
Here's how you execute a script as a command line argument:
$ js -c "console.log(42)"
42
And here's an example of an interactive REPL session:
$ js> function log_sum(a, b) {
> console.log(a + b)
> }
undefined
> log_sum(35, 42)
77
undefined